A Basic Trait - This can be found on a monster's registration sheet.
In this section it solely dedicates to Basic traits. Melan, Albino, and Rainbow traits overwrites this section and has it's own individual rules.
Primary Colour: For Basics there is a Primary Colour (or Base Colour). This means that the monster holds a main base colour and has a chance to pass it down to their offspring or be a colour mixture of both parents. This is determined by RNG.
You may pick any colour as you please if the Monster has no lineage, but moderators will assign a colour closest to the one you have selected, so it would be easier to roll for Breeding possibilities on our behalf.
Markings: If your monster has no lineage and is newly created you may give them any markings; Stripes, Spots, flower petals - the possibilities are endless.
If your monster however comes from a bred pair, markings can be mixture of either parent, or lean to either one. Overall the design has to make sense that it is a child of both parents, and has to be reviewed by the moderator team if you plan to breed.
Soul Colour can be any colour, and doesn't follow any heritage rules; as long it follows the species' blood rules.
In Juju-Islands we currently have 20 colour options. Colour passes through in a "wheel" like fashion from left to right; White to Obsidian.
The colour wheel on how colours are dispersed.
How Colours transfers via Breeding: Colour transfer happens within a spectrum inbetween 2 parents colours during courtship. For example; Parent A has a base colour Red, and Parent B has a base colour Purple. The offspring would have the possibility being Red, Brown, Wine, Pink, and Purple (not including random colour morph possibilities such as albino, melan and rainbow).
The outcome is randomly generated by a moderator.
How to Design an Albino, Melan, Rainbow
An example chart using a cheetah.
In JJI we merged both Leucistic and Albino mutations as the same to keep things simple as possible game mechanic-wise. So feel free to differ away from the typical red/pink eyes in Albinos.
This section explains a little more on the Albino, Melan and Rainbow trait. You may have stumbled on these via Exploresand/or on the monster reference template.
When a monster is an Albino, Melan or Rainbow trait, it completely overwrites the Basic - Primary Colour rule above. Instead they are represented as "white/pastel" for Albino, "black/dark" for Melanistic, and at least a 5 colour gradient for Rainbow. If these are an offspring they must have the parent's markings indicated on them, if not, then you may come up with any markings.
You may give them any Soul Colour, as long it follows the species' blood rules.
A forewarning however if a species naturally comes with the colours indicated in mutations, you may want to try different hues to make it clear that it is reflecting the trait in the monster's design.
Designs must always go through art checks with the mod team so it can be deemed passable.
All monsters that have the Melan, Albino, Rainbow mutation trait will still be assigned a base colour for breeding purposes.
Monsters that are strict to their colours, typically minor monsters, will be able to change their hue accordingly to what jubes you feed them. This however does not effect their parentage or genetic structure, and design elements such as eye colour, and mouth colour, will remain the same.
Example: A basic faepip that has been dyed blue, is bred to another basic faepip - their offspring will always be basic and will not be blue in colour.